Think!

The A–Z of 2025 Cultural Insights: P is for Play

In 2025, play is not a luxury—it’s a cultural technology. Once confined to childhood or leisure, play has emerged as a tool for creativity, healing, learning, and resistance. From cozy gaming and improv therapy to AI sandbox tools and gamified workspaces, the boundaries between play and productivity are dissolving. Amid burnout, overstimulation, and post-pandemic rebuilding, play offers not only escape, but also meaning, experimentation, and psychological repair. In this sixteenth instalment of the A–Z of 2025 Cultural Insights series, we explore how play is being redefined as a serious force in education, innovation, and culture.


Five Key Play Trends Defining 2025

1. Cozy Gaming and Slow Play Are Booming

While competitive e-sports and high-stakes gaming remain popular, a countercurrent of low-stress, emotionally nurturing games is gaining ground. Titles like Animal Crossing, Unpacking, and Kind Words foster gentle interaction, emotional regulation, and narrative simplicity. According to Newzoo, cozy games grew 29% in global player engagement between 2022 and 2024, especially among Gen Z and Millennial women (Newzoo, 2024).

2. Playful Learning Is Reshaping Education

Gamification in education has matured beyond badges and leaderboards. Platforms like Kahoot!, Minecraft Education, and Duolingo Max use AI to personalise play-based learning. UNESCO’s 2024 report on learning innovation notes that playful pedagogy improves retention, collaboration, and learner motivation—especially in post-pandemic classrooms (UNESCO, 2024).

3. Improv and LARP Therapy Are Entering Mental Health Spaces

Psychologists are turning to roleplay, improv theatre, and fantasy-based therapy to support neurodivergent youth, trauma recovery, and social reintegration. The American Psychological Association highlights that applied drama techniques can increase emotional resilience and reduce social anxiety by providing safe spaces for experimentation (APA, 2024).

4. Play Is Becoming a Design Principle for Work and Innovation

Companies are integrating sandboxing, simulation, and play-testing into product development and workplace training. Google, IDEO, and Lego’s Serious Play program use guided play to solve complex problems and stimulate divergent thinking. According to Harvard Business Review, teams that engage in structured play report 18% higher creative output and 22% more psychological safety (HBR, 2023).

5. Play as Protest and Subversion

In an era of surveillance and control, play is also a political tool. From flash mobs and memes to culture jamming and “playful activism,” marginalised communities use humour, absurdity, and performance to disrupt power. Scholar Miguel Sicart describes play as “a way of appropriating the world”—a medium through which people critique, reclaim, and reinvent the systems around them (Sicart, 2014).


Key Takeaways for 2025

  • Play is expanding into education, therapy, and innovation, offering a low-risk space for exploration.
  • Cozy and slow games are thriving, as players seek emotional safety over intensity.
  • Mental health practices are embracing roleplay, LARP, and performative healing.
  • Workplaces are rediscovering play as a creative accelerator, not a distraction.
  • Play can be political, serving as protest, subversion, and social commentary.

Looking Ahead

As the culture of play deepens, we may find its influence expanding into policy design, civic engagement, and AI-human interaction. Next week, we explore “Q is for…” but will it be Queerness, Quiet, or Quantified Living? We’ll follow the patterns of curiosity, courage, and chaos that only play can reveal.


Sources & Further Reading


Article by ChatGPT | Fact-Checked by ChatGPT

Further checks by Mahalia Tanner

Share this: